NeoBohèmes

The NeoBohème series was a fun project based on a mini series of speed-painted avatars inspired by the metaverse, for the metaverse. Each avatar was digitally painted (~ speed-painting) with a graphic tablet and finally edited. In most cases, generated sprites are used as unique identifiers for the NeoBohèmes. Because I liked the sprites as a visual element for identification (~ low level signature) I continued using it in many other artworks / projects.

> MetaBohème PFP

The MetaBohème project contains generated avatars and is a small follow-up project within the NeoBohème universe. Each item of the project is generated based on 13 groups of (~ round about 200) visual layers. The outcome is a random image composition, but is not a generative artwork.

Every metaBohème-Token (because it’s an NFT project) comes along with various (in-/visible) traits / features. Most of the underlying visual assets are drawn by hand (in Procreate), but the backgrounds are created in different techniques (e.g. via GAN or digital painting techniques) and generated sprites are used to represent spiritual groups. A categorization into teams exists as well, represented through colors. Rarity levels are injected to prepare the project for additional dynamics, e.g. future game mechanics connected to the blockchain. The metaBohème project is a mashup of different ideas an techniques, to me it represents the joy in creative exploration. I would not call the metaBohèmes artworks, but the project is the output of a creative process. The concept of the metaBohèmes is designed to be open for any speculative interpretation.

> LatentBohème

LatentBohème | In between memories and the closed loop: The LatentBohème series makes use of AI. I wanted to adapt the original Neobohème images as input for a transfer into something new. So in a first step all LatentBohèmes are created using Stable Diffusion (v2.1_768_ema…) for image-to-image capabilities based on original neobohème images. Additional text / prompt input is used to define a certain target corridor for the new interpretations. After the curation of many experiments, the selected outcome was edited or overpainted. In the tradition of the original series this was done with the same tools, namely a graphic tablet and photo editing / digital painting software.

[ Note: Not all available items of all series are shown here. ]

NeoBohèmes

The NeoBohème series was a fun project based on a mini series of speed-painted avatars inspired by the metaverse, for the metaverse. Each avatar was digitally painted (~ speed-painting) with a graphic tablet and finally edited. In most cases, generated sprites are used as unique identifiers for the NeoBohèmes. Because I liked the sprites as a visual element for identification (~ low level signature) I continued using it in many other artworks / projects.

> MetaBohème PFP

The MetaBohème project contains generated avatars and is a small follow-up project within the NeoBohème universe. Each item of the project is generated based on 13 groups of (~ round about 200) visual layers. The outcome is a random image composition, but is not a generative artwork.

Every metaBohème-Token (because it’s an NFT project) comes along with various (in-/visible) traits / features. Most of the underlying visual assets are drawn by hand (in Procreate), but the backgrounds are created in different techniques (e.g. via GAN or digital painting techniques) and generated sprites are used to represent spiritual groups. A categorization into teams exists as well, represented through colors. Rarity levels are injected to prepare the project for additional dynamics, e.g. future game mechanics connected to the blockchain. The metaBohème project is a mashup of different ideas an techniques, to me it represents the joy in creative exploration. I would not call the metaBohèmes artworks, but the project is the output of a creative process. The concept of the metaBohèmes is designed to be open for any speculative interpretation.

> LatentBohème

LatentBohème | In between memories and the closed loop: The LatentBohème series makes use of AI. I wanted to adapt the original Neobohème images as input for a transfer into something new. So in a first step all LatentBohèmes are created using Stable Diffusion (v2.1_768_ema…) for image-to-image capabilities based on original neobohème images. Additional text / prompt input is used to define a certain target corridor for the new interpretations. After the curation of many experiments, the selected outcome was edited or overpainted. In the tradition of the original series this was done with the same tools, namely a graphic tablet and photo editing / digital painting software.

[ Note: Not all available items of all series are shown here. ]

NeoBohème 004 and LatenBohème 0001

MetaBohème 67

metaBohèmes are relicts of an ancient nerd and trash culture.

LatentBohème 0002

LatentBohème 0003

LatentBohème 0004

LatentBohème 0006

MetaBohème 6

metaBohèmes are relicts of an ancient nerd and trash culture.

NeoBohème 005

NeoBohème 007

NeoBohème 009 and LatenBohème 0009

Above NeoBohème 009 (left) is shown besides the AI-generated descendant (LatentBohème 0009, right)

NeoBohème 014

NeoBohème 016 and LatentBohème 0006

Above NeoBohème 016 (left) is shown besides the AI-generated descendant (LatentBohème 0006, right)

NeoBohème 023

NeoBohème 024 and LatenBohème 0008

Above NeoBohème 024 (left) is shown besides the AI-generated descendant (LatentBohème 0008, right)

NeoBohème Neo

NeoBohème NEO is a follow-up of the main neobohème project. It does not consist of many artworks. The work above was created as a gift for collectors.